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	<title>Comments on: Benr &amp; Shanr: Episode 2</title>
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	<description>Joyent&#039;s Weblog</description>
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		<title>By: Jon Shea</title>
		<link>http://joyeur.com/2006/11/13/benr-shanr-episode-2/#comment-1191</link>
		<dc:creator><![CDATA[Jon Shea]]></dc:creator>
		<pubDate>Wed, 15 Nov 2006 23:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://joycomad.joyent.us/blog/uncategorized/benr-shanr-episode-2/#comment-1191</guid>
		<description><![CDATA[Just got around to listening, great show. I don&#8217;t want to be a hair splitter, but you missed an important distinction between &#8220;bandwidth&#8221; and &#8220;latency&#8221;, especially as it applies to grid computing. These days you can get huge bandwidth by filling a truck with hard drives: latency is the problem.

	That may seem trite, but it&#8217;s a problem that doesn&#8217;t go away. In high speed computing the speed of light is woefully finite. When you ping someone, the speed of light costs you 1 millisecond per 150 kilometers (round trip). I&#8217;m in Boston, and that accounts for about a third of my ping to Google.

	Worse still, in computation it might take a bit tens of thousands of clock cycles to hike across a single meter. It only makes sense to distribute tasks if their computation time is significantly longer than their transfer time. A grid that works over human sized distances will always have to wrestle with this problem.]]></description>
		<content:encoded><![CDATA[<p>Just got around to listening, great show. I don&#8217;t want to be a hair splitter, but you missed an important distinction between &#8220;bandwidth&#8221; and &#8220;latency&#8221;, especially as it applies to grid computing. These days you can get huge bandwidth by filling a truck with hard drives: latency is the problem.</p>
<p>	That may seem trite, but it&#8217;s a problem that doesn&#8217;t go away. In high speed computing the speed of light is woefully finite. When you ping someone, the speed of light costs you 1 millisecond per 150 kilometers (round trip). I&#8217;m in Boston, and that accounts for about a third of my ping to Google.</p>
<p>	Worse still, in computation it might take a bit tens of thousands of clock cycles to hike across a single meter. It only makes sense to distribute tasks if their computation time is significantly longer than their transfer time. A grid that works over human sized distances will always have to wrestle with this problem.</p>
]]></content:encoded>
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		<title>By: Douglas F Shearer</title>
		<link>http://joyeur.com/2006/11/13/benr-shanr-episode-2/#comment-1190</link>
		<dc:creator><![CDATA[Douglas F Shearer]]></dc:creator>
		<pubDate>Wed, 15 Nov 2006 18:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://joycomad.joyent.us/blog/uncategorized/benr-shanr-episode-2/#comment-1190</guid>
		<description><![CDATA[Badgers rule!

	Spilling coffee is forbidden under the 10 Commandments of System Administration.]]></description>
		<content:encoded><![CDATA[<p>Badgers rule!</p>
<p>	Spilling coffee is forbidden under the 10 Commandments of System Administration.</p>
]]></content:encoded>
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		<title>By: Jared</title>
		<link>http://joyeur.com/2006/11/13/benr-shanr-episode-2/#comment-1189</link>
		<dc:creator><![CDATA[Jared]]></dc:creator>
		<pubDate>Mon, 13 Nov 2006 08:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://joycomad.joyent.us/blog/uncategorized/benr-shanr-episode-2/#comment-1189</guid>
		<description><![CDATA[Har.

	This seems about right, except that a true Solaris admin wouldn&#8217;t spill his coffee.]]></description>
		<content:encoded><![CDATA[<p>Har.</p>
<p>	This seems about right, except that a true Solaris admin wouldn&#8217;t spill his coffee.</p>
]]></content:encoded>
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